Mission
To fill game levels with detail and fine craftsmanship in the form of models, materials and animation.
Tools
- Maya
- Photoshop
- Mudbox
- ZBrush
- Topogun
- xNormal
- nDo 2
- UDK
- Hammer 4.0
- Microsoft Word/PowerPoint
- Flash
- Illustrator
- Dreamweaver
- Marmoset Toolbag
Skills
- High & low poly modeling
- Digital Sculpting
- Normal & AO Baking
- Texturing
- Rigging
- Animation
- Level-of-Detail modeling
- Retopology
- Level Design
- Unreal & Source Engine
- Kismet
- Unreal Material Editor
Education
Bachelor of Fine Arts, Game Art & Design Major, Art Institute of Atlanta,
3.5 GPA, Cum Laude
Atlanta, GA, 2011
Job Experience
Graphic Designer, Fiddlehead Focus, Sept 2012 – present
- Build ads under strict deadlines using Adobe Photoshop and Abode Illustrator for newsprint and web.
- Process photos and ads for CYMK and black & white newsprint.
- Insert ads into page layouts using Adobe InDesign and/or Microsoft Publisher.
IT Department, Fort Kent Community High School, Fort Kent, ME, Jun-Aug 2007
- Summer job working closely with IT Director
- Install computer drivers/firmware and software
- Organize classroom networks
Mod Experience
Environmental Artist and Designer, Firearms: Source 2.0, May 2011 - present
- Work closely with Level Designers and Programmers to develop levels and gameplay
- Create and implement 3D models and materials into environments
- Optimize game environments to improve performance and gameplay
- Provide game design input and critique


