© 2011 Ian Kaleta
Mission

To fill game levels with detail and fine craftsmanship in the form of models, materials and animation.

Tools
Skills
Education

Bachelor of Fine Arts, Game Art & Design Major, Art Institute of Atlanta,
3.5 GPA, Cum Laude
Atlanta, GA, 2011

Job Experience

Graphic Designer, Fiddlehead Focus, Sept 2012 – present

  • Build ads under strict deadlines using Adobe Photoshop and Abode Illustrator for newsprint and web.
  • Process photos and ads for CYMK and black & white newsprint.
  • Insert ads into page layouts using Adobe InDesign and/or Microsoft Publisher.

IT Department, Fort Kent Community High School, Fort Kent, ME, Jun-Aug 2007

  • Summer job working closely with IT Director
  • Install computer drivers/firmware and software
  • Organize classroom networks
Mod Experience

Environmental Artist and Designer, Firearms: Source 2.0, May 2011 - present

  • Work closely with Level Designers and Programmers to develop levels and gameplay
  • Create and implement 3D models and materials into environments
  • Optimize game environments to improve performance and gameplay
  • Provide game design input and critique