© 2016 Ian Kaleta
Mission

To fill game levels with detail and fine craftsmanship in the form of models, materials and animation.

Tools
Skills
Education

Game Art & Design, Art Institute of Atlanta
Bachelor of Fine Arts
3.5 GPA, Cum Laude
Atlanta, GA. 2011

Job Experience

Quaily Assurance Tester
Tripwire Interactive, Roswell GA. May 2016 - present

  • Discover and document glitches for Killing Floor 2.
  • Track progress of bugs and features using JIRA.
  • Be really good at games!

Public High School Teacher
Fort Fairfield Middle/High School, ME. Sept 2014 – May 2016

  • Teach photography, Photoshop, and 3D Animation to high school students.
  • Track and record student grades and progress.
  • Manage Yearbook Club and yearbook sales.

Projectionist & Assistant Manager
Plourde Century Theater, Fort Kent ME. May 2014 – June 2015

  • Operate digital cinema projector.
  • Prepare custom and industry media for projector system.
  • Run concessions and ticket sales.
  • Responsible for closing down the business in the evenings

North Carolina Benefits Representative
Ameridial/Benefitfocus, Fort Kent ME. Sept 2013 - Jan 2014

  • Assist state retirees & state employees apply for insurance.
  • Reset member passwords.
  • Report and seek solutions to member’s issues.

Graphic Designer
Fiddlehead Focus, Fort Kent ME. Sept 2012 – Aug 2013

  • Build ads under strict deadlines using Adobe Photoshop and Abode Illustrator for newsprint and web.
  • Process photos and ads for CMYK and black & white newsprint.
  • Insert ads into page layouts using Adobe InDesign and/or Microsoft Publisher.

Web Master
Eagle Lake Sled Dog Races, 2008-2014

  • Programmed basic website layout in CSS and HTML
  • Preformed regular updates and posting
  • Basic photo/graphic manipulation

IT Assistant
Fort Kent Community High School, ME. Jun-Aug 2007

  • Summer job working closely with IT Director
  • Install computer drivers/firmware and software
  • Organize classroom networks
Mod Experience

Environmental Artist and Designer
Firearms: Source 2.0, May 2011 - Oct 2013

  • Work closely with Level Designers and Programmers to develop levels and gameplay
  • Create and implement 3D models and materials into environments
  • Optimize game environments to improve performance and gameplay
  • Provide game design input and critique